Very simple environments in Cinema 4D. This is some of my earlier work; I used the stock sky box and the hair function in place of grass, with primitive shapes for the northshore structure to the right. If I were to improve this I would use a higher resolution dirt texture perhaps with a bump map and more attention to detail on the wooden structure.
Basic modelling in Cinema 4D using Loft Nurbs, and trying to recreate a realistic wood texture using bump maps. For the environment I just used a smooth white floor with a single soft spotlight, and soft shadows.
Experimenting with water environments in Cinema 4D – however this one is not animated and has no real physics in the original file – its just aesthetic. I used a stock sky box and again, the hair function for grass with considerable frizz. As an improvement I would have re-sized and mapped the rock texture used as it can be seen underneath the surface of the water that it has just stretched downwards.