Basic Modelling in Cinema 4D – Basic environments and models.

Again, simple environments in Cinema 4D. This is some of my earlier work.

Very simple environments in Cinema 4D. This is some of my earlier work; I used the stock sky box and the hair function in place of grass, with primitive shapes for the northshore structure to the right. If I were to improve this I would use a higher resolution dirt texture perhaps with a bump map and more attention to detail on the wooden structure.

Basic modelling in Cinema 4D using Loft Nurbs

Basic modelling in Cinema 4D using Loft Nurbs, and trying to recreate a realistic wood texture using bump maps. For the environment I just used a smooth white floor with a single soft spotlight, and soft shadows.

Experimenting with creating water-based environments in Cinema 4D


Experimenting with water environments in Cinema 4D – however this one is not animated and has no real physics in the original file – its just aesthetic. I used a stock sky box and again, the hair function for grass with considerable frizz. As an improvement I would have re-sized and mapped the rock texture used as it can be seen underneath the surface of the water that it has just stretched downwards.

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