Global Illumination and Boole Arrays in Cinema 4D

Exploring how Boole modelling can work in arrays with Cinema 4D

Exploring how Boole modelling can work in arrays with Cinema 4D. Used Lathe Nurbs to model the wheel and then a Boole shape set up in an array to create the (albeit approximate) spoke holes. Used 2 soft omni-directional lights for the environment which helped also to bring out the reflections in the textures on the rims.

Experimenting with texture sizing and manipulation, and global illumination environments in Cinema 4D

Experimenting with texture sizing and manipulation, and global illumination environments in Cinema 4D – GI environments seem to offer very accurate atmospheres in environments and reflections – especially when a pre-made HDRI probe is used. I used the Kitchen one found here

Advertisements

One thought on “Global Illumination and Boole Arrays in Cinema 4D

  1. Pingback: amityriot

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s